~~Dodo Flight Guide~~
By: ncjarvis (and
Many people have asked about how to fly the dodo. GTA3 gives
the dodo a respectable flight model that requires some getting used to,
but to more of a degree then something like the boat.
When you get in the
dodo, take it to the far end of the longest runway at the airport. Bring
your plane about so that it is lined up with the runway facing Staunton
Island. To make things easy on yourself, make sure that your plane is
perfectly aligned with the runway so that you do not have to make any
course corrections during takeoff.
Once you get in position, go full
throttle and start gaining speed. While taking off, keep your nose pointed
down. do this by slightly pushing the L3 stick away from you. Try not to
scrape the nose on the runway, but you should see your front suspension
pressing down. As you gain speed, your aircraft will start to bounce.
Dont' take off until your dodo does about 3 or more jumps (just to make
sure you got enough speed). Finally, your plane will have enough speed
that it springs off of the runway when you let the L3 stick go back into
normal, standard position.
**After takeoff, do NOT
release your L3 stick or pull up.**
Try to make your initial climb
as steady as possible. Once again, DO NOT PULL UP. Your airplane will
naturally climb very fast due to all the speed that you have, but you need
to keep your ascent steady so you'll have to keep your nose down a little.
When you notice that your plane can't climb anymore, try to keep your
airspeed up and your plane steady. But ocasionaly, to gain speed, jerk the
L3 stick foward very quickly and bring it back ito position just as fast,
this will lower your dodo's altitude, but the speed you gain will bring
you back up,
the time you have your aircraft steady, you will notice that you're
getting close to Staunton Island. The most important thing to remember
while piloting the dodo is to make small, smooth control inputs. never
turn the stick severely or you will lose control of the airplane and
crash. To make a turn, jerk the L3 stick to the direction you want to go.
Do this quickly and repedetly in the direction you want to turn. For
example when trning left: To make a slight turn, allow the plain to go
from __ to / and leave it that way until the plain is on the desired
course. Wen your flying the directio you want, again jerk the L3 stick the
opposite direction of the turn.) Now, if you realize your about to smash
into a building any second, and need to make a sharp turn, jerk the L3
stick o the left untill it goes from __ to / to |. This will make a very
raid turn. When you have rolled your airplane enough to make your turn,
stop jerking the stick sideways and your airplane should remain in the
turn. Make small corrections to make sure that you keep your aircraft
level at all times during the turn. When you are finished turning, push
the stick in the direction opposite to your turn, remembering to make very
small control inputs until your airplane is level again.
Landing is probably
the easiest part of the whole thing, contrary to the real world. To land,
fly over the area in which you intend to make your landing.
make a quick and dirty landing, fly unitl you are directly over your
landing area (you can use the map) and pull up sharply. At the same time,
release the throttle. Keep pulling up and wait for your aircraft to stall
For a smoother and more rewarding touchdown approach
your landing area while lined up with where you want to land. When you are
about to fly over it (you can no longer see it in the bottom of your
screen) release your throttle and pull up very slowly. To make a
relatively smooth landing, try to keep the aircraft's nose barely pointed
up while you're losing altitude. You will see that you're descending, and
you can make minor corrections to your elevators to keep a smooth glide
path. When you touch down, use the handbrake for a speedy stop. If you
need to abort at any time during the landing (except for right before
touchdown) go full throttle and push the nose down until it comes up
itself, then act like you've just taken off.
Always be careful
while flying as there are many more potential hazards in the air then on
Wind: During a storm, wind will blow and your airplane
will be very hard to control (Edit by Noops: Not really ;) :p
Fog: Flying in fog is near impossible. Everything beyond about
fifty feet is gray. You cannot find your orientation and buildings and
terrain are hard to spot.
Insane jumps: Yes, insane jumps are a
threat to pilots. If you fly over one, you will be seeing your airplane
from the slow motion fixed camera that shows your car going over the jump.
It is impossible to fly from this view, and your only hope is to cut the
throttle and pull up to make a quick and dirty landing. Just hope that you
land on something solid.
Stalls: If you find your aircraft
stalling (your nose is up but you're losing speed and altitude) remain at
full throttle and push your nose down. After a few seconds you'll see your
aircraft begin to climb and shoot skyward. As you ascend, try to force the
nose down again just like you did when you took off.
landing you can crawl away from is a good landing.
the dodo is a difficult but rewarding experience. In the hands of a
skilled pilot, the dodo can be flown indefinitely, assuming you can handle
fog. If you're bored and want something to do, fly a few laps of the
islands. It's also fun to try a fly-by shooting. Adaptations may be made
to these instructions as people's piloting styles can be different.
===(Most credit goes to ncjarvis for making the Dodo Flight
Guide at the IGN boards, which was for some reason deleted. Some credit
goes to me for adding/changing some stuff :p :D )===